Hello. I’m Lei (Rayne) Zhang.

I am a second year Ph.D. student at University of Michigan, School of Information, luckily advised by Professor Steve Oney.

My research interests lie primarily in the fields of Human-Computer InteractionVirtual/Augmented Reality, and Authoring & Programming Tools. Recently, I am doing research in immersive authoring in Virtual Reality to enable novices to easily build the VR world while immersed in VR. I am constantly thinking about this fascinating question: how can we shape the ways that people will use to customize and interact with the 3D (or even higher-dimensional) virtual contents in the future?

Previously, I was an undergraduate in the School of Software at Shanghai Jiao Tong University. I was a research member at the Digital ART Lab of Shanghai Jiao Tong University, supervised by Prof. Xubo Yang and Prof. Shuangjiu Xiao. I have also conducted research in the Computer Science Department at University of Illinois at Urbana-Champaign.


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Studying the Benefits and Challenges of Immersive Dataflow Programming
Lei Zhang and Steve Oney (VL/HCC 2019)
Best Short Paper Award

In this paper, we study the benefits and challenges of immersive dataflow authoring, a paradigm that allows users to build VR applications using dataflow notation while immersed in the VR world.

Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills
Ziang Xiao, Helen Wauck, Zeya Peng, Hanfei Ren, Lei Zhang, Shiliang Zuo, Yuqi Yao, and Wai-Tat Fu (IUI 2018)

We study gamification as a way to motivate first year engineering students to take part in an online workshop designed to train their spatial visualization skills. Our game contains eight modules, each designed to train a different component of spatial visualization.